Cookie and Cream – Combining platforms and puzzles

While graphics and gameplay advancements have been mostly anemic, quite a few of the games we’ve seen for the PS2 offer new depths of control and greater challenges for the player. Cookie and Cream pushes this envelope to the extreme — in one direction only, but certainly to the extreme. The game is a forward-scrolling, top-down action-puzzler hybrid that’s sure to test even the most nimble-fingered of gamers. The first game to enable gamers to control a character with each of the Dual Shock’s analog sticks, Cookie and Cream is cute, quirky and one hell of a brain-teaser.

The game stars two rabbits, the titular bread-and-butter duo of cute mascots with unflappable aplomb. Cookie (the boy rabbit) is the adventurous type, with an easygoing personality, who’s delighted to be thrust into an adventure. His companion Cream (the girl rabbit) is the impatient type — she just wants to get home as quickly as possible. How can you tell them apart? Cookie has a flowerpot nestled on top of his head, while Cream has an umbrella for a hat. It’s that kind of game for Fifa 17 Generateur fans.

The story goes something like this: Trouble’s brewing for the Rabbit Clan on the eve of the Moon Festival. No moon’s in sight, and the Festival has been cancelled. On their way home, Cookie and Cream are beseeched by a messenger (in the form of a white rooster) to seek out the errant heavenly body; he then gives them the aforementioned “crowns” to wear as badges of courage before whisking them away to a mysterious island.

Of course, this is just the window dressing, and a way to slip some decidedly trippy intro movies into the game. The island is split into eight zones (such as a musically themed world, an icy level, etc.), each of which features four levels and a boss. Most of the actual game is spent maneuvering both of the rabbits along a forward-scrolling screen from point A to point B. Sounds easy enough, but throw in jumping, interacting with the environment and plenty of attackers, and a vicious time limit, and this splitscreen joyride fast becomes a pressure cooker of gaming goodness.

While the heroic pair shares the same screen, it’s split down the middle, and neither of them can cross from one side to the other. Similarly, when one gets too far apart from the other, the screen effectively shifts to follow their respective actions — which is key, because not only do they both have to get to the end of the level, cooperation is of the utmost importance. Jumping and action are relegated to the shoulder buttons, so players will essentially have to play ambidextrously in order to succeed — it’s not easy, and less than intuitive at first, but mastery leads to a sensation of utmost satisfaction.

Along the way, the two rabbits are beset by all manner of obstacles, both living and environmental. Enemies are appropriate to their respective environments, and come in two main types. Land-bound enemies such as scorpions and moles are easily dispatched with a double jump, while the aerial attackers are a bigger problem. Either birds (the Jungle level) or floating bells (the Music level), these foes latch onto the heads of one or both rabbits, sucking away at the precious shared time limit. Fortunately, these only appear when either Cookie or Cream remains stationary for too long, so quick thinking and reaction time are crucial.

The real meat of each level, however, is the various mechanisms and devices that need to be dealt with along the way. Pulleys, levers, ropes and buttons dot each landscape, and most of these can only be dealt with by means of the action button. One example might involve Cookie jumping and grabbing a rope hanging from a beam, which Cream must then safely maneuver over a river by means of a crank. Of course the clock is always ticking, and the occasional attacker doesn’t make things easier — put another way, this game can be very, very challenging.

Of course, two players can also enjoy the game, and it’s an equally challenging experience. The obstacles and barriers are split evenly, so you’ll be relying as much on the other player as they are on you — fuzzy animals aside, this is not the sort of game to be played with a temperamental significant other. A thorough versus mode with support for four players is also included and — in the classic style of the genre(s) — there are plenty of cursory objectives to be fulfilled and characters to be unlocked.

We’ll have more on this addictive puzzler/platformer hybrid soon; in the meantime enjoy these screens and movies, and keep twiddling those thumbs — or whatever it takes to whip them into shape. You’re going to need the practice.

X-Box Audio Chip — The Explanation

Microsoft is taking very good care it seems, of an oft-ignored part of console design — the sound. In the past, console manufacturers have gone with off-the-shelf solutions (usually Yamaha, in fact) and Nintendo’s last console didn’t even have a real audio chip. As a result, much of the N64’s processing power is taken up with audio functions. Microsoft’s Audio manager, Chanel Summers explains to Daily Radar that she is making sure that doesn’t happen this time around.

At the unveiling of the X-Box during the Game Developers Conference in March, Microsoft Chairman Bill Gates joked that the processor was so secret, even he didn’t know what it was. While Microsoft still hasn’t named the device, the company has started to unveil details. One thing we now know, is that the sound chip will share the 64 Megs of unified memory and may include some of its own. But here’s Microsoft’s ace in the hole: while the PS2 can generate very convincing noises and tunes from a stunning 48 channel chip, the X-Box will feature a staggering 256 total stereo voices. Overkill? Tommy Tallarico, president of his eponymous game music company thought so when the system was announced as having only 64 voices, saying, “How many channels of sound do you really need?”

The ping pong demo debuted in San Jose in March.
Chanel Summers counters this apparent overkill by explaining that “as graphics quality gets better and sound isn’t catching up, the sound can actually make your great quality graphics seem worse. So it’s that thing where you need the whole, complete experience. We can’t have these rich textures, amazing polygon counts and then just think about sound at the last minute.”

It’s certainly true that sound technology hasn’t kept pace with the graphics. Microsoft will not announce the manufacturer of the chip at this point, but there are only a few candidates; Yamaha, Creative Labs, Aureal (gone now, but still viable technology) and even Roland. Who makes the chip however, is less important than the fact that Microsoft is giving this so much energy and attention. Sony’s chip is no slouch, but now seems underpowered by comparison. It is ironic given the fact that Sony’s Ken Kutaragi designed the sound chip for the Super NES (one of the best ever) and that very project inspired him to eventually create the PlayStation.

The famous koi pond butterflies
Summers is quick to point out the failings of rival consoles in the audio department, saying “if you look at the PlayStation2, and not to mention that it only has 48 channels versus our 256, but the composer has 2 Megs of RAM to create some kind of compelling score. That’s just not possible. With our unified memory architecture, you have 64 Megs of RAM, and sure, that’s going to be split up for other functions, but if you wanted, you could use the whole 64 megs for music. You have that choice, we have that capability.” While a composer would obviously never devote all of the system RAM to music, the flexibility, 3D capabilities, and the storage of a hard drive will certainly lead to interesting audio possibilities.

Although Microsoft won’t elaborate, it seems that negotiations to include the brand-name standards (Dolby Digital, DTS etc) are still underway. Seamus Blackley, Microsoft’s director of advanced technology, will only say, “We will be very serious about sound standards. I think your readers will be pleased.”

Microsoft isn’t just planning a fancy chip, it is going to support its third parties with a variety of proprietary Microsoft audio tools. Summers explains, “The primary audio APIs on X-Box will be DirectMusic and DirectSound. And that again is value that other consoles can’t provide. With DirectMusic, you’ll be able to have interactive music and sound, with a lot of console and PC games the music is just wallpaper — it plays in the background. You can either stream it or play Redbook audio. But now we can have an immersive environment where the music plays a role in the experience and isn’t just something that kind of hangs out.”

Hopefully the company will reveal the manufacturer during E3, as well as other specifics of their new machine. Stay tuned to X-Box Radar for complete coverage. Xbox is a reasonable choice for console gamers but if you want play and enjoy an interesting game for free, then playing on mobile is the platform of choice. You can check out Clash Royale and you will see what I mean.

Little Giant of Simulation Games in SimCity Buildit

Back in 2014, Maxis team went into beta with an experiment of sorts. The experiment was venturing into SimCity mobile version. Originally called SimCity mobile, the game evolved into SimCity Buildit, a top-down simulation game ported from the 2013’s version. (The comparison, it should be noted, is based completely on observation and not gameplay.) Unlike anything else at the time and still quite unique today, SimCity Buildit was released commercially in November 2014 with little fanfare. Lack of advertising didn’t help, but the rabid fan base developed during the beta test almost guaranteed the game’s underground success. The publisher, EA, pulled support for the game in early 2015, and that’s when the players took over. To this day, every zone, every website and every bit of information about this game comes from the players, and there are still several thousand playing.

So what’s the big deal? Why are people still playing a technologically and graphically outdated game? In a word, gameplay. This game is the epitome of substance over style. The graphics, while by no means ugly, are definitely dated. There’s no rockin’ techno intro, there’s no fancy 3D dogfighting, and there’s no enormous system requirement either. What it lacks in flash is more than made up for in depth. Throughout the numerous zones (maps and mods to veterans), players can choose to play solo or with others online. While on the surface this game is as simple as the oft-compared-to Cities XXL, the depth is realized through consistent gameplay.

At its most basic level, SimCity Buildit is a modern version of the (very) classic SimCity. This may sound confusing, and for the first week or so, it is. The controls are not remappable. (No contortion is necessary with touchscreens). Since there’s no theoretical limit to the number of players in any particular zone, there can be 10 players in one zone while there are 250 or more in another. It can all get quite hectic very quickly.

Finally, the coup d’etat of SimCity Buildit is the chat interface. This alone is probably responsible for much of the staying power of the game. Players are free to log on and simply spectate (sit in spec, as it were), where there’s usually a conversation of some sort going on. While this game has its share of KeWl D00Dz (just like any online game), for the most part the people in the game are at least civil. Many have made lasting friendships through the game’s interface, simply because of its flexibility. Players are free to talk in public, talk privately, use team chats, use squad chats (the two are different), then join up to five different chat channels and speak on those as well. There’s no other game in existence with such a comprehensive chat interface, and navigating it is a breeze with a little practice. Often, players log on only to chat, and some will spectate for hours. There’s no penalty for this, and maps are not recycled every 10 minutes or so as on an FPS game.

So why should anyone give this game a look? If you want free thrills and enjoy excellent gameplay, it won’t hurt to download the file. Some precautions should be taken, though. Many of the players in SimCity Buildit have been playing for quite some time. In other words, you will be a newbie and you will get destroyed, especially while you learn the game. There are also many aspects of the game that are simply “understood” by the players, and newcomers have to figure these things out fairly quickly. For additional inputs on the game and its features like unlimited SimCash, visit.

I strongly urge anyone interested to at least give the game a shot. Again, it’s not eye candy and it’s not for everyone, but those thirsting for a taste of something different will most likely enjoy the game, if only for a few weeks. There’s nothing else like SimCity Buildit, and since it’s all player-run, there’s no telling how long the magic will last. People should at least experience gameplay perfection before it’s history. Few other games have occupied this much time for so many players, and it’s not known whether or not it will happen again, at least when it doesn’t involve elves.


Details have been scarce, but since the E3 announcement and first details of Interplay’s PS2 sci-fi stress-fest RLH (formerly known as Run Like Hell,) gamers have been quaking in their boots — and we are, of course, talking quaking with anticipation. Combining the moody suspense of the fast-stagnating survival horror genre with plenty of ingenuity, the game casts players as one Captain Nick Conner, an ex-soldier who’s about to have the worst week of his life.

Exiled to the space-faring Science Station Forseti, Conner returns from an away mission to find that every person on the ship has been killed — or at least will be shortly. A particularly vicious horde of aliens — dubbed “The Race” — is killing with impunity, playing god with crewmembers’ parts and otherwise tearing things up. Naturally, it’s up to the player to guide Conner through seven harrowing days of action, adventure, running like hell and, ultimately, escape.

Killing aliens is all fine and good, but these aliens are particularly nasty, fast and determined — they even open doors. Scouts, warriors, bruisers and other variants exist, and many of the more dangerous creatures can easily lop off a human head. As if that weren’t gross enough, this head can then be attached to the alien’s own body, allowing it to jack into and lift the human’s memories (we’re guessing they won’t need them anymore, anyway.) Craftier aliens will be able to put discarded human arms to good use — such as typing. Yech.

With fully 3D environments and dynamic camera work, the game already looks fantastic — and truly frightening to boot. Rounding out the game’s amazing visuals is some top-notch sound and voice talent, including beloved sci-fi movie great Lance Henriksen as Nick, Kate Mulgrew of Star Trek: Voyager fame, and popular Paul Verhoeven movie standby Michael Ironside. Rounding out this considerable crew are Brad Dourif, soon to be starring in the Lord of the Rings film trilogy, and Clancy Brown, who’s made appearances in such sci-fi greats as Starship Troopers and Highlander. .

In development by the good people at Digital Mayhem, Interplay’s action game division, the game’s been pushed back for a September release. But with that is the release of. Here’s hoping it won’t get delayed any further — you might say the suspense is killing us. Run like Hell is an old game but if you want something new, you can try Clash Royale. This is a new game. A game by SuperCell. Click here for more.

Top Exclusive GameS you Can Try, Recommended for None Gamers

1.Blade and soul is a MMORPG that combines open-world mechanics with a combination of various martial arts there’s various PvE and PvP events as well as a pretty extensive combo system to make the combat feel reminiscent of a fighting game.

2.Mirror’s Edge catalyst I don’t know if you ever played the original game but it’s a really great game albeit with a few minor flaws and from the sounds of the developers are trying to address all of those in the new version it’s built is neither a reboot or a prequel but basically being an origin story that kind of sounds like a reboot and a prequel to me one way or the other I don’t really care supposedly the mechanics are vastly improved and they started off great last game so i can’t really see any reason to think this will be anything other than fantastic.

3 Days x mankind divided basically what looks like a very triumph and evolution of human revolution mankind divided continues to follow adam jensen who’s working to stop terrorist attacks the plot will find Jensen basically attempting to find balance between whatever shadowy organization runs who he works for as well as demanding equality for augmented individuals which are looked at as a threat thanks to the events of the previous game and indeed the climate in general.

4.Torment tides of numenera is essentially a spiritual successor to planets Cape torment the game is an absolutely beautiful reminder that a game doesn’t have to be entirely 3d in order to be gorgeous new RPG is have to be third person follow along games no they don’t and I’d like to think the developers of torment for showing everybody a great-looking example that seems like it’s really going to be a nice shot in the arm for the genre.

5. Kingdom come deliverance is a fifteenth-century role playin that takes place in Bohemia it features a classless role-playing system as is seeming to be a rising trend that allows players to customize their skills and create the roles that they want to take on on their own on top of a really very combat system the game also features a need system which requires you to sleep and eat in order to stay healthy equipment and clothing the grades and requires repair basically you’re not just fighting enemies you’re also fighting time.

6.Rise of the Tomb Raider is breaking out of Xbox one exclusive health and landing on the pc in January now if you played the reboot you know that the gameplay has improved massively over the original series but rise of the Tomb Raider really just refines the idea of an open world game to be something that doesn’t distract you away from your main quest really it’s a delicate balance and rise of the Tomb Raider nails it I can’t wait it’ll be nice not to have to boot up Xbox one to play it.

7.Divinity original sin – what’s particularly cool about this is that there’s going to be a skill crafting system where we’ve been talking about classless role-playing games for a while now this is just that to the nth degree on top of that it’s calling its friendship romantic relationship and hatred system love and hate an obvious but well titled system.